I
am now halfway through my daemonhost building, and have completed
models of a daemonhost possessed by a Khornate daemon and another by
a Slaaneshi daemon. As well as sharing pictures of them, I thought I
should give working examples of my new daemonhost rules.
This
brutal, muscle-bound creature is Sacarlax, daemonhost of Khorne,
beholden to the pirate clans of Captain Hagen Bloodoath. These Chaos
reavers strike out at the shipping lanes and isolated worlds of the
Carthax sector from the world of Malaachai in the Prastian Straits
region. Sacarlax then was not created by a focused and meticulous
Xanthite Inquisitor, but by reckless cultists in a ritual of spilt
blood and madness. While they lacked the arcane knowledge required to
draw down the essence of one of Khorne's greater servants, their
sacrifices grabbed the attention of one of Khorne's bestial daemons.
The Juggernaught bound to the host body swelled it in size and bony
spikes burst forth from its wrists. The Reavers wished for every last
grain of the daemon's strength to be unleashed so have only applied
one binding to the host. The resulting creation is a simple engine of
destruction, but there is a real risk that the daemon can slip its
binding.
The
basic profile for a daemonhost is:
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
Daemonhost
|
30
|
30
|
30
|
30
|
40
|
50
|
60
|
60
|
10
|
I
hate seeing round figures in a profile though, so lets alter that to:
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
Sacarlax
|
31
|
26
|
32
|
34
|
41
|
53
|
57
|
56
|
6
|
As
a daemonic beast, Sacarlax receives the following modifiers to its
profile: +10 S, +10 T, +20 Ld, -20 Sg. D3 host body changes are
applied (Mutations, Alien Abilities, plus a number of new options
from the sourcebook to represent the malefic effect of the daemon on its fleshy prison), and one daemonic ability, one daemon weapon
ability and one psychic power are gained.
If
we are keeping track, the new profile (for now) is:
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
Sacarlax
|
31
|
26
|
42
|
44
|
41
|
53
|
37
|
56
|
26
|
The
host body changes I applied are: Beweaponed Extremities (an
Alien Ability) to represent its bony spikes; and Hulking, a
new change, that grants +10 S and -10 I. The daemonic ability is from
the rulebook: Invulnerable. The daemon weapon ability its
attacks inflict is Gnawing, from the rulebook. One psychic
power would normally be applied, but as this is a daemon of Khorne...
The
alignment of the daemon has a further effect on the daemonhost's
stats. A daemon of Khorne cannot take psychic powers, but does gain
+10% to resist psychic powers. It has Hatred for daemons and
followers of Slaanesh, and can only use Khornate or Unaligned daemon
weapon abilities (more on daemon weapons in a future blog entry).
The
number of binding levels applied to the daemon causes further changes
to its statistics, as well as having a key role in determining if the
daemon is to become unbound. As a once-bound daemon of Khorne,
Sacarlax receives an additional +20% bonus to resisting psychic
powers, and a further +20 to WS, S and T (non-Khornate daemons
instead receive a +20% to psychic tests and D6 additional psychic
powers).
We
have now just about got Sacarlax ready for the tabletop. His profile
now looks like:
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
Sacarlax
|
51
|
26
|
72
|
64
|
31
|
53
|
37
|
56
|
26
|
Special
Abilities: Ambidextrous, Nerves of Steel, Hatred: Followers and Daemons of Slaanesh
Exotic
Abilities: Daemonic; Invulnerable, Fearsome, Possession, Warp
Sight, Of the Warp
Host
Body Changes: Beweaponed Extremities, Hulking
Daemon
Weapon Abilities: Gnawing
Additional
Rules: +30% to resist psychic powers
Very
slow, pretty stupid, but very hard-hitting. The last thing to make a
note of is the strength of the bond keeping the daemon's essence
within the host. For this we need the Wp of the daemonhost's creator,
and Sacarlax's Wp and Ld, as well as its current injury total. The
leader of the Reavers that created the daemonhost is not going to be
particularly strong of will, so we will say Wp 51. To calculate the
bond strength we use the following formula: (Wp
of host's creator + Ld of daemonhost) - (injury total + Wp of
daemonhost). 51+26 = 77, and 0+53 = 53. 77-53 = 24. As long as this
figure remains above 0, the daemon will remain bound. However, as the
host takes damage it's bindings will weaken. Should the bond strength
hit zero or lower, the GM must test the Sagacity of the host's
creator (in this case a paltry 48). As there is only one binding
level, this test is also at -20%! There is a good chance the daemon
will break free, and then those around it are in a whole lot of
trouble! Unbound daemons are nasty (I may be forthcoming on just how
nasty at some point).
In
contrast to brutal Sacarlax, C'inyrrah is an alluring avatar of
excess. A prince of Slaanesh, it was imprisoned into its host by
Inquisitor Tesnohlidek who learned the daemon's true name through the
acquisition of the Atunis Propheticum. Thrice-bound through perfect
ritual, C'inyrrah is enslaved to Tesnohlidek and neutered of the
vastness of its powers. It remains a deadly entity for Tesnohlidek's
enemies to face however.
Once
again, we start with the basic daemonhost profile:
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
Daemonhost
|
30
|
30
|
30
|
30
|
40
|
50
|
60
|
60
|
10
|
A
daemon prince has much higher bonuses to its profile than a daemonic
beast. It gains: +30 WS, +30 BS, +20 S, +20 T, +15 I, +30 Wp, +30 Sg,
+20 Nv; D6 host body changes; D3 daemonic abilities; D6 daemon weapon
abilities; and D6 psychic powers. As a daemon of Slaanesh, C'inyrrah
gains +10 I and loses -10 T, has Hatred for daemons and followers of
Khorne and is limited to psychic and daemon weapon abilities of
Slaanesh or Unaligned Chaos. As a thrice-bound daemon, C'inyrrah adds
+20 to Ld, but loses D3 psychic powers and D3 daemon weapon abilities
as its powers are fettered away by the extra levels of binding.
The
host body changes I have chosen for C'inyrrah are Levitate
(which finally provides rules for all those floaty daemonhost models
out there), Elastic Limbs and Razor Sharp Claws (both
alien abilities). The daemonic abilities that C'inyrrah possesses
are: Impervious and Quicksilver (+1 speed). The daemon
weapon abilities selected are Death's Touch (a new ability
that requires any character hit in hand to hand combat to test for
System Shock), and Entrance. Finally, the psychic powers
C'inyrrah can call upon are Mesmerism, Psychic Shield
andVortex of Chaos.
|
WS
|
BS
|
S
|
T
|
I
|
Wp
|
Sg
|
Nv
|
Ld
|
C'inyrrah
|
58
|
63
|
49
|
44
|
66
|
83
|
97
|
78
|
28
|
Special
Abilities: Ambidextrous, Nerves of Steel, Hatred: Followers and Daemons of Khorne
Exotic
Abilities: Daemonic; Impervious and Quicksilver, Fearsome,
Possession, Warp Sight, Of the Warp (the
daemon cannot suffer Wp loss due to failed psychic tests or risky
actions)
Host
Body Changes: Elastic Limbs, Levitate, Razor Sharp Claws
Daemon
Weapon Abilities: Death's Touch, Entrance
Psychic
Abilities: Mesmerism, Psychic Shield, Vortex of Chaos
C'inyrrah's
bond strength calculation is (86+28) – (0+83) = 31. As it is
thrice-bound, should the bond strength fall below 0, there will be a
+20% modifier to Tesnohlidek's already high Sg of 82 (a natural roll
of 100 always fails in this case).
While
C'inyrrah lacks the brute force of Sacarlax, and has had a large
amount of its true potential removed by its three bindings, it
remains a potent psyker and a deadly opponent in hand to hand combat.
The
daemons of Chaos come in near infinite varieties, but the original
rules presented in the venerable Inquisitor rulebook only really
catered for one take on their creation. Though this has been little
more than a teaser, I hope that it has whetted the appetites of
Radicals everywhere and you are looking forward to binding your own
forbidden creations.
The
Carthaxian Inquisitor
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