Desperately Seeking Inspiration
The
immersive background of the 41st millennium was always a
massive part of what drew me to Inquisitor in the first place. For
the first time since Rogue Trader's debut in the 80s were players
encouraged to explore the setting with no barriers to what they
wished to enact on the table. I think one of Warhammer 40,000's key
selling points is its well-developed back story, but the main
emphasis of a war game is lining up your toy soldiers and facing off
against your opponent, not trying to understand the motivation of the
ruling classes that have taken their world to war. According to one
video game franchise war never changes, so to see a new facet of the
41st millennium, one has to get away from the
battlefield.
Looking for inspiration in the strangest of places.
Inquisitor
was the first game that showed us that the leaders of humanity were
not united in defence of the Golden Throne and shadowy factions were
at each others' throats. This revelation blew apart the
preconceptions that most folk had about the Imperium, and really
began to usher in the notion of hopelessness that prevails in the
41st millennium. The best thing about it was that we
players were encouraged to get in amongst the Imperium's stinking
guts and start adventuring.
Aliens! Archeotech! Adventure!
If
there was a criticism of the Inquisitor rulebook, it was that it
didn't have a wealth of background to put to use. When Black
Industries (and then Fantasy Flight Games) produced Dark Heresy and
its supplements, huge proportions of their releases were dedicated to
the setting for the games, the Calixis Sector. At the time Inquisitor
came out, Games Masters and players really had to rely on the
rulebooks and codices from various editions of Warhammer 40,000,
Necromunda, Battlefleet Gothic and Epic, or Black Library novels (at
the time a much smaller range than currently), for inspiration for
their games. It took a lot of imagination to describe the differing
worlds of the Imperium that were hinted at in these books and start
original campaigns. One thing I have been particularly impressed with
from the 40k RPG range is the in-depth background that has been
produced for the games. I imagine that I'm not the only one who laps
up each release and pores through the descriptions of worlds,
institutions and individuals within. With the wealth of information
available, inspiration for new characters and campaigns is never far
away. Inquisitor had very few specific sources of ideas created for
it outside of Exterminatus Magazine and the Thorian Sourcebook, and
even then, in comparison with FFG's releases it really was a paltry
amount.
Inquisitor lacked the support of multiple sourcebooks.
I
think the lack of inspirational material has had a lot to do with
Inquisitor's shrinking player base. Official support is long dead and
buried, which leaves the players with the responsibility for keeping
things going. It's a big ask, as most of us have real life matters to
attend to. The sad fact is that without our fellow players writing
new background or building new models, there are no fresh ideas
bouncing around between people. To that end I'm taking it upon myself
to kickstart things again.
An encounter during the Antonine Amulets campaign day at Warhammer World.
A
few years ago a few members of The Conclave got together to start
recording written reports of their games. These initial forum posts
were then used as a springboard to create the Carthax Sector as a
setting to play host to these games, giving them a dedicated place in
the grand scheme of things. The Carthax Sector Wiki followed on from
that, and was given a two-fold purpose: to give potential players a
guide to the game and to provide details of systems, worlds,
institutions and individuals to involve their characters with. The
wiki saw a large amount of new content over its first couple of
years, but then became rather dormant like so much of the Inquisitor
hobby. A couple of months ago, I decided that one way to get people
interested again would be to get writing content for the wiki again
and hope that it would start a chain-reaction of inspiration in
Inquisitor. My aim is to get other players to write and upload
content to the wiki, however irregularly. The way I see it, if one
person does so, then others won't feel so conscious about contributing. I
know some people will be worried about their writing skills not being
up to scratch, or their ideas not being accepted by others, but the
great thing about Inquisitor is that everything you have been told
is a lie, so individuals can chose to use or ignore as much
content as they please.
Will
this approach work? Who knows. I am still going to have fun coming up
with new worlds for others to explore regardless.
Amongst
the newly created pages are the multiple worlds of the Colossus System, the mysterious Kalasa System, and a number of Inquisitorial
orders and factions found in Carthaxian space. Hopefully reading
those will whet a few appetites and spark some reciprocal
creativity.
So
what's next in my little crusade? More content for the wiki for one,
and some sourcebooks. I have one piece I wrote for Dark Magenta when
it was still up and running that never saw the light of day, so will
be releasing it through the blog. I have dug out a huge bunch of
notes on the Xanthite faction that I hope to turn into a functioning
document over the next few months. If anyone has any suggestions for
that project or any others, get in contact. Please like the Facebook
page and follow me on twitter too!
The
Carthaxian Inquisitor.
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