Thursday, 31 March 2016
The Xanthite Sourcebook
Ladies and Gents, I'd like to present version 1.0 of the Xanthite Sourcebook.
This has been a project that has been ongoing for at least 4 years following the release of the Amalathian Sourcebook, and had its inception some time before that during discussions with Conclave user Dosdamt (Slaanesh_Ben in earlier incarnations of the forum). It's been held up quite a bit due to a determination of mine to have new miniatures built for illustrating it, and because of that passion-killing feeling big projects have from time to time.
The book gives a history of Zaranchek Xanthus, and the founding of the faction. Details of the faction's related philosophies are given, so too its place within the Ordos and its interaction with the other major factions. Some of the forces of Chaos that Xanthites of the Carthax Sector may come up against are presented within the book. 4 characters with links to the philosophy of Xanthus are biographied next. Lastly, a large section on Xanthites on the table top includes rules for daemonhost and daemon weapon creation.
I am presenting this as version 1.0 as there are no doubt a bunch of mistakes in there that will need edited. Once I am happy they have been corrected I'll be releasing an updated version to the internet at large.
I would love some feedback, and correction of all my errors!
Thanks
The Carthaxian Inquisitor
Go the Facebook page, or Twitter, for more discussion!
LINK: https://www.mediafire.com/?rbe1g6zc9m20ze8
Sunday, 13 March 2016
Rare Miniatures For a Niche Game
Inquisitor
was always a niche game, with a limited number of miniatures that
were not all available between the game's release and Specialist
Games' demise a couple of years ago. The initial line of models
released to coincide with the rulebook became available in 2001, with
a number of additional models, and conversion kits for the original
line released over 3 years until the demise of print support for
Fanatic Magazin
e. As I recall, the Callidus Assassin and the Thorian
Inquisitor were the last miniatures released, both coinciding with
the Thorian Sourcebook (writing this, I have realised just how short
a shelf life Inquisitor had, and it's quite incredible really that
its short run managed to capture and sustain the imaginations of so
many players). The availability of the miniatures dwindled over the
years, as moulds failed and the components, or “bitz” catalogue
was discontinued, until the plug was pulled on all the Specialist
Games miniature ranges in 2013. Ebay and other trading sites are the
only place to get models now, and the number of untouched kits is
falling.
Even
amongst this small window of opportunity, there were a number of kits
that didn't make it through to 2013. There were a couple of
reorganisations of Games Workshop's online store that saw models like
the Unbound Daemonhost, the Purestrain Genestealer, and the Bodyguard
disappear from the range. Kal Jerico famously became unavailable as
it turned out GW didn't have the rights to sell the model as his
image belonged to the artist of the comics. The mould for the
Vindicare assassin died, but not before a number of very poor quality
casts were sold. These models, and a few others like Inquisitor Scarn
will fetch a high price on Ebay because comparatively very few were
actually sold when they were available for purchase.
A converted Unbound Daemonhost
Amongst
all these scarce models there are a couple that are like gold dust.
The Imperial citizens were four miniatures released during the
Fanatic Magazine run, as an attempt to populate the 41st
millennium with characters that had no place on the battlefield and
would lend some authenticity to Inquisitor games in the deep and dark
places of the Imperium. NPCs were in short supply and these four
provided a welder, dock worker, rat catcher and messenger boy to
litter the scenarios of eager GMs. Sculpted by Bob Naismith, they
were nowhere near the prettiest and well-executed models of the
range, but they had an ugly charm quite unlike the noble and dashing
Inquisitors that would have to work around them in-game. The release
window for these models was probably around 6 months or so, and
therefore they sold in small numbers. The welder and dock worker were
bundled together, and are occasionally seen online and in the wild;
the rat catcher and messenger boy however are the rarest of all
Inquisitor miniatures.
My Armageddon Ork Hunter with rat-catching bionic arm.
Chance
would have it, I acquired all four in a big Ebay job lot in about
2004, long before it became obvious that the rat catcher and
messenger boy simply weren't leaving GW's warehouse even when
specifically ordered, as happened to an acquaintance of mine. At the
time I split the lot with a friend, and he took the body of the rat
catcher and head of the welder for a model of his own, which I don't
believe I ever saw. I had the rat catcher's rather fantastic bionic
arm which went on my Armageddon Ork Hunter, and the rat catching
pole, which went on a mutant. The chest from the welder went on an
arcoflagellant, and the legs on a scrap-armoured desperado. The
docker never got painted and lies somewhere in a bits box. Which
brings me to the messenger boy.
The rarest of the rare?
I
slightly converted him with an auspex, some gubbins and Eisenhorn's
scroll cases, and named him David Burrell, an archeotech prospector
in service of Inquisitor Goddard. He was a mainstay of his war band,
and despite his incredibly average stats, infamously blew the head
clean off a cultist in the Dark Magenta battle reports of years past.
For
years I have been on the lookout for another messenger boy model, as
aside from David the only other pictures I saw of one were in the
original Fanatic Magazine article. Does anyone else have one? Is he
truly the only one ever sold to the public by GW? I'd love to know if
anyone else has one.
The
Carthaxian Inquisitor
Each
GW Inquisitor sculpt can be seen at:
http://www.collecting-citadel-miniatures.com/wiki/index.php/Inquisitor_54mm#Citizens
Tuesday, 1 December 2015
Daemon Weapons
Work
on the Xanthite sourcebook has been getting pushed back and back over
the last few months as I have been a lot busier with work, and what
hobby time I have has been dedicated to entries for EpiComp. The
heresy of 6mm gaming will end at the competition deadline of the 20th
of December and I will be able to get back to 54mm, and all things
Inquisitor. I thought I'd share some of the ideas I have had for
expanding upon the daemon weapons section from the Inquisitor
rulebook.
I
have made a few changes, which I think are for the better. Firstly,
daemon weapon abilities can be applied to all manner of objects now:
cursed tomes of forbidden lore, chain weapons and ranged weapons,
with a few caveats. The most powerful abilities are now restricted
to greater entities, so that the most destructive powers now carry a
far greater risk to the soul of their bearer. I have also aligned a
number of abilities with particular gods, to limit some of the
potential combinations, and to make them an anathema to those
aligned to the followers of their rivals. A possessed boltgun
capable of firing rounds that immolate its enemies in warpfire while
shielding its bearer from psychic powers can now be created, but the
greater entity of Khorne within will have a fearsome Willpower to
overcome.
Here
are some of the new daemonic properties available. The first 4 are
unaligned properties, and one property aligned to the powers of
Khorne, Nurgle, Slaanesh and Tzeentch, respectively:
Aether-Honed
The
blade possesses an edge sharpened by the incomprehensible energies of
the warp. When rolling for the damage, the attacker may roll one
extra damage die and discard the lowest rolled.
Ensnaring
The
blade splits into twisted, thorny appendages and delights in winding
around the weapons and limbs of its foes. Opponents are at an
additional -20% to parry or dodge attacks from the weapon.
Leaper
The
daemon once soared on bat-like wings, and now blesses its bearer with
the ability to cover vast distances in single bounds. When bearing
the weapon, the character counts as if equipped with a jump pack.
Veil
of Darkness
The
daemon within the blade absorbs light, obscuring its bearer in
shadow. Awareness tests to visually locate the bearer are at -20%
when the weapon is drawn.
Destroyer
This
Khornate blade revels in the taste of blood, growing more powerful
with every drop. When the weapon successfully inflicts damage after
deductions for armour etc., add this value to the damage of the next
hit. The blade must taste blood once a turn or all bonuses are lost.
Remember, Khorne cares not from where the blood flows (Greater
Entities Only).
Vomitorium
Drooping
maws line the weapon, leaking putrescent bile and maggots from their
rotten lips, that is vomited out on command. Once per turn, the
bearer may unleash a wave of filth at his foes. This shooting attack
counts as a hand flamer, that inflicts an additional D6 damage if its
target fails a Toughness test, but cannot set the target on fire.
Neuron
Render
The
daemon within loves nothing more than to overstimulate the nerve
endings of its foes to excruciating levels, leaving them
incapacitated and vulnerable to killing blows. The weapon counts as
Shocking.
Hex
The
daemon subtly alters the future of its opponents, leaving them at the
mercy of fate. All blows struck by the weapon are critical hits, or
placed shots in the case of ranged weapons (Greater Entities only).
It
has been a lot of fun coming up with new daemonic properties, and I
expect I may come up with more before I get the sourcebook finished. One of the major hurdles I have to complete for the book is building
and painting a number of models to illustrate its pages with.
Hopefully I can get them built and painted by the end of March 2016. Then I can concentrate on formatting the sourcebook and writing some
fiction pieces to go with it. I would like to encourage everyone to
consider sharing any pictures of your own models or any pieces of
fiction you would like to see in the sourcebook. Full credit will of
course be given.
The
Carthaxian Inquisitor
Tuesday, 29 September 2015
Inquisitor Gaming On Cessorin Rex
Welcome
to the next entry in the Carthaxian gaming worlds series. From the
frozen world of Bolo we are not travelling that far across the
impoverished region of the Antonine Cluster to our next destination.
Cessorin Rex, the shrine world bereft of pilgrims' coin, is where
your adventures can take you.
Here
is the description from the wiki:
A
few thousand devotees still live amongst the mausoleums, tending to
the tombs as best they can while relying on subsistence farming to
survive. A dry, cold world, Cessorin Rex has few native organisms,
and its soils are of poor quality. Most of the indigenous people that
remain live on a diet of tough tubers and vermin hunted amongst the
ruins. Remarkably, they remain possessed of the belief that their
fortunes will change, and that their poverty is a test from the
God-Emperor that they must outlast. These faithful souls have
struggled on for the last seven hundred years, and may have to endure
another few centuries of hardship before their descendants can bring
the Emperor's grace back to Cessorin Rex.
Image downloaded from: http://www.deviantart.com/art/Planet-Pack-2-203986762
While
Bolo had the rather obvious secessionist plot to build campaigns
around, Cessorin Rex has no major threads to follow at first glance.
This gives us much more freedom to devise scenarios with though, and
here are a few ideas to work with:
- The answer to our prayers! A starving tribe of destitute tomb guardians have long prayed for deliverance from their ills. While the Emperor ignored them, an envoy of Nurgle has listened, and the daemon prince has sent his devotees to their aid, bringing all number of Papa Nurgle's blessings with them. Now the tribe have been tasked with desecrating their tomb and sacrificing themselves to bring forth the daemon prince.
- Cometh the Resurrection. Amongst the tombs lies the crypt of Bishop Tamas the Born Again. A resurrectionist of Thorian tradition, Tamas believed that the Emperor's being existed in cycles, and proclaimed that his remains would be reanimated by the Emperor's will at the end of the 41st millennium. Cultists dedicated to him have flocked to the world, causing sectarian conflict. Amongst it all, something stirs in the depths of Tamas's crypt...
- Time Immemorial. Before Cessorin Rex became the resting place for the sector's clergy, it was the site of one of the greatest battles during the sector's conquest. Heathen men set thousands of warp-hexed traps for the crusaders, and not all were triggered during the assault. Now, a group of tomb guardians has stumbled into the trap and unleashed the energies of change upon themselves. Mutation roars through the populace, and burgeoning psykers draw the attentions of those beyond...
Inquisitor,
despite the name, is a gaming system that allows exploration of every
corner of the Imperium, and should be used to devise campaigns that
don't ostensibly involve the Inquisition (their eyes and ears are
everywhere of course). A campaign set within the monolithic machine
that is the Adeptus Administratum could feature rival bureaucults
battling over the right to store a 9000 year old manuscript within
their data vaults on the holy soil of Terra; while a campaign on the
Eastern Fringe, far beyond the reach of the Astronomican, could
explore the motivations of a pair of ancient Rogue Trader dynasties
and the pagan human populations under their yoke. Cessorin Rex is a
Shrine World, however shabby, and forms an important part of the
religious landscape of the Carthaxian sector. For some within the
Ecclesiarchy, its fall from grace is nothing short of an
embarrassment, while there are undoubtedly leaders within the
Ministorum who wish to erase all knowledge of it. Calculating
cardinals and their loyal cadres of Sororitas, fanatics and assassins
will be battling behind the scenes for the support of political
allies and to remove those that oppose them either through scandal or
subtle use of the blade. A campaign featuring Ecclesiastical warbands
would make a welcome change from the norm, and allow modelling of
lesser-seen archetypes for the table.
Hope
this blog entry will get some creative juices flowing for others. On
the gaming front, organisation of a gaming day in London is well
underway. The date has been narrowed down to a couple of Saturdays,
the 21st or 28th of November. The venue is Dark Sphere, a gaming shop with table space for hire. There's a thread on
The Conclave for discussion of the day. New players are always
welcome at these events, even those with no experience of the game or
figures! The plan is to have 28mm and 54mm games running, and most of
us will be bringing spare models along so turn up and join in!
The
Carthaxian Inquisitor
Monday, 27 July 2015
Campaign Hooks
Over the next wee while I am going to
introduce some of the many planets in the Carthax sector which are
available for use in your own campaigns. I came up with a number of
worlds for the express purpose of adding some colour to the sector,
and making it feel more lived in. Upon the wiki, there are a number
of systems and planets which are open to all to add details to to
further bring them to life. These are marked as “Declassified” on
the wiki, a rundown of which can be seen on this linked page.
The bulletins associated with these
worlds will also provide plot hooks for basing your campaigns there.
There are of course near-limitless reasons why an Inquisitor or other
powerful individual would travel to each world, and the plot hooks
for one world could easily be transplanted to another if you'd rather
not be in a hive for the umpteenth time, or if your tabletop terrain
suits an agri-world.
Image downloaded from: http://arcticfire-alaska.deviantart.com/art/Ice-Planet-Textures-3-286486819
Taken from the wiki:
Perhaps the last true successful
world in the cluster, Bolo is a world of sealed habitats amongst
glaciers of ammonia. It is a minor world as far as the greater
Imperium is concerned, its population is little more than three
hundred and fifty million, and its output limited to small volumes of
precious metals mined from its crust. While it has never scaled great
heights politically or economically, it has managed to maintain its
status while all its neighbours have floundered. Many in the sector
hierarchy now consider Bolo the most important world of the cluster
and are considering the redeployment of military and naval assets to
bolster the world's somewhat meagre defences. The uninhabited,
atmosphere-less satellite Nina is being muted as a site for defence
facilities.
Nina is around 60% the mass of Bolo
and has large gravitational effects on the world it orbits. The
frozen ammonia of Bolo is dragged by the passage of Nina, and much
like the seas of ancient Terra has tides. This makes travel across
the surface of Bolo especially treacherous, and anti-grav vehicles
are favoured. Bolo has a number of models of jet bike and larger
craft that are not seen anywhere else in the cluster, and draw a
great number of tech priests to the world.
Beneath Bolo's stable facade lurks a
growing anti-imperial sentiment. Many on Bolo considered themselves
to have been abandoned by the Imperium over the last millennium, and
their prosperity is purely due to their own hard work. They see
greedy off-worlders siphon away their life's work in greater amounts
every year to make up for the lack of tithe goods from the cluster as
a whole. They feel exploited, and secession is on their minds.
The most obvious place to start with
gaming on Bolo is to run a campaign based around the aims of the
secessionists. Scenario ideas include:
- Freeze them out! The rebels are planning bomb attacks on the generatoria that power the heating elements that keep a hab city from freezing. Can they be stopped in time, or will a million souls perish in the cold?
- Outside Aid. The rebels have turned to some of the darker forces of the Antonine Cluster and hired a band of mercenaries to carry out their attacks. These Chaos worshippers have begun a systematic eradication of Imperial citizens, starting within the Church of Saint Helene. Can they be stopped before they summon forth their daemon lord?
- Martian Opposition. The secessionists must convince members of the Mechanicum to join them in order to maintain their generatoria. Their secluded meeting with a turncoat Magos is interrupted by the Lords Dragon, and they must fight their way out of the ambush.
Throw in your lot with the Children of the Abyss at your peril, secessionists...
The secessionists
might find themselves aided by an Istvaanian Inquisitor keen to
foment rebellion to keep the Adeptus Arbites and PDF on their toes,
while an Amalathian may be keen to prevent Bolo leaving Imperial
rule. Conversely, an Amalathian keen to see the Antonine Cluster
return to the prosperous state it was 1000 years ago may see
rebellion on Bolo as a way to draw sector command's eye to the
cluster and flood it with first troops, and then auxiliaries to
create supply lines, thus reinvigorating the cluster's industries and
returning wealth to the systems.
Bolo's frozen
surface and mining industry present other options for scenarios:
- Who Goes There? In the furthest reaches of the southern pole, a research outpost has stopped broadcasting. Upon investigation, it appears the staff all turned on one another. Three bodies are unaccounted for. What caused the men to fight amongst themselves? Could it still be there? Have the investigators unwittingly infected themselves by exploring the site?
- It came from below! Deep within the palladium mines of northern Tungyski, workers are being found eviscerated. Some say they awoke something in the darkness, and it is moving upwards in search of freedom. The tunnels must be scoured and this ancient evil returned to whence it came!
- Wanderers from the Webway. Hidden in the shifting glaciers of Bolo's surface lie a number of wraithgates through which the Eldar visit the cold world. Locating one of these gates and gaining entry to the webway has become the goal of an Ordo Xenos radical. A puritan stands in his way, and the Eldar themselves have an opinion on the matter.
What have those miners unleashed?!
There
are many more ways to game on Bolo, as on practically every Imperial
world there are always cults operating in the shadows, dogmatic
priests whipping up crowds into frenzied mobs, xenos infiltration and
Inquisitors at war with each other behind the scenes.
A
sample profile for a Bolo Secessionist is available along with other
Carthax Sector Archetypes for download here.
Anyone
is welcome to edit planet entries on the wiki (in line with the
guidelines on the “Declassified” page), and of course anyone is
free to add their own systems and planets to the wiki. Detailing them
with plot hooks is of course a welcome addition!
For
more updates on the Carthax sector or Inquisitor hobby happenings
like the Facebook page or follow @T_C_Inquisitor on twitter.
The
Carthaxian Inquisitor
Tuesday, 2 June 2015
Report from the Inquisitor Grand Tournament 2015
The
dust has settled on a glorious day of Inquisitor gaming at Warhammer
World and I would like to share my experience with you all. This was
the first event I have been able to get to in the best part of two
years due to a bunch of real world occurrences, so I was particularly
excited to get playing. The day was set to include three rounds of
games, a painting and modelling contest, a test of 41st
millennium knowledge and prize giving. The newly-remodelled Warhammer
World features a new entrance, dedicated shops for the Black Library,
Forge World and Games Workshop itself, a display of artwork and two
large Horus Heresy era dioramas, and although I didn't have time to
visit, a new hall of miniatures, which I have on good authority is
well worth the entry fee. It would seem though that these new areas
have come at the cost of a reduced gaming area, but there were still
plenty of tables to battle over, including a number of large, themed
tables. We had four standard tables of the Realm of Battle to fight
over, as well as the impressive war-torn city of Spyral Prime.
Despite being populated solely by 28mm Cities of Death terrain, the
difference in scale with 54mm figures is hardly noticeable and
doesn't impact on playing.
In
the first round I had the honour of GM-ing a game for eventual winner
Stephen and runner up Nick. Stephen's war band was tasked with
hunting down three rogue psykers known as the Wandering Heretics and
Nick with killing 5 heretic cultists. The game was complicated by the
psykers' being able to summon warp portals through which they could
instantaneously jump to distant locations on the board. Both players
coped admirably with the challenging and wily opponents who were all
too happy to run from them through the portals and managed to
respectively capture the psykers and kill the cultists. They also
found time to have a couple of their characters go toe-to-toe in
hand-to-hand combat, where we bore witness to an incredible run of
critical hits, successful parries and critical counter attacks. Lots
of 01-05s were being rolled!
Cultists use a portal to flee.
After
a prolonged lunch break thanks to some overdue fajitas, we had our
“Inquisition” quizzes filled in and scored our fellow attendees
painting and modelling entries. The second round of games saw
Inquisitor Tesnohlidek, the daemonhost C'Innyarh and mutant Komt
tasked by Nick to find the arms smuggler J'Ken's records and stop
them falling into enemy hands. Tesnohlidek had to get this done
without being identified, so sent the mutant Komt ahead to do the
dirty work. The untrustworthy daemonhost went off to find playthings.
I was up against David and Gav who had other intentions with J'Ken.
Gav's tech adept Liwet and her band successfully stole the records
from under Komt's nose and David's Inquisitor Rhodes saw J'Ken
assassinated. My lot achieved little, but Tesnohlidek was not
identified so can continue his Xanthite agenda unmolested.
Komt just about snuck by the servitor on the way to J'Ken's office.
The
final game saw Tesnohlidek and gang out to kill a priest whose blood
was foretold to bring about a dark creature he had an interest in.
Joe was the GM, and Jason and Nick were the other players. Once again
Tesnohlidek sent Komt to do his work for him, and the mutant's
chainsword eventually told for the priest, though a cybernetically
enhanced dog ran down just about every PC on the table! The
daemonhost fell to concentrated fire, and while Tesnohlidek abandoned
Komt to fate, he could not allow the daemonhost to be captured and
dragged it from the field. He is now preparing a new host body to
transfer the daemon's essence to before it can escape...
Tesnohlidek and C'Innyarh back away from the shrine, only to be attacked by the dog from robot hell!
Once
the scores were tallied, Stephen claimed both the Best Player award
and was crowned overall Champion. Nick came second, and Gav won the
Best GM award as well as third place overall. C'Innyarh won me the
Hobbyist prize, which I am especially happy about as it's the one
prize I haven't claimed over the years. Congratulations to all the
winners, and thanks to everyone for making it such a great day. David
deserves special praise for juggling running of the day with
partaking in games. When I ran the tournament a couple of years ago I
was too preoccupied with things running smoothly to play as well. A
superhuman effort!
The prize winning daemonhost.
The
other good things to take away from the day was that we attracted a
lot of attention with a display of our models (not least David's 54mm
Razorback, Sentinel and plasma blastgun from his WIP Warhound Titan),
and handed out a few leaflets with information about the game to
passers-by. Hopefully some of them will want to get involved with the
game. It was rather excellent that Warhammer World let us book tables
to play an out of print game that they no longer sell models for,
though I have a feeling that we won't be able to play there forever.
We will need to plan for alternative venues.
I
have put my scenario from the tournament on the Carthax wiki so
anyone can play it. Gav has an 'In Character' report from the day on the
Conclave already for you to read, and my photos are available on photobucket. I
will link to more as they become available through the Facebook and
Twitter pages.
Next
up for me is more work on the Forces of Chaos within the Carthax sector. I have had the lowdown on converting the Artemis model from
Gav, and have plans to get an Alpha Legionnaire made. Much hacksawing
awaits!
The
Carthaxian Inquisitor
Tuesday, 12 May 2015
The Inquisitor Grand Tournament 2015
In
a couple of weeks time, on May 30th, the 2015 Inquisitor
Grand Tournament will take place at Warhammer World, Nottingham. It's
been a couple of years since I've been able to get to an Inquisitor
event, so I am really looking forward to this. The tournament is
different to a campaign day as all attendees are invited to both play
and run games as a GM for their fellow competitors, so for someone
who hasn't been to an event for a while, it's great to be able to
experience both sides of the game again.
Since the last blog post I have completed a daemonhost of Nurgle...
The
notion of competitive Inquisitor play can be a bit confusing, as it
is a narrative game. At the tournament, players are scored by the GM
with regards to how they conduct their characters in the game, with
“in character” actions and events on the way to achieving the
objectives set for them scored highly. Game Masters are scored by
their players on how good a time they had in that scenario, rewarding
original plots and well-controlled games. Points are also awarded for
painting and modelling, that final, and most important reason for
collecting miniatures! The tournament rewards attendees who grasp the
ethos of the Inquisitor game in its entirety, and the winner of the
day is quite often not the player whose war band crushed all
underfoot, but rather contributed to memorable games of cool set
pieces and daring heroics.
...a daemonhost of Tzeentch...
In
years gone past, there was a limitation on the number of models one
could bring, but for this year, multiple war bands can be brought
along. I like this change, as the more cool miniatures around, the
more likely we are to capture the imagination of passers-by. Trying
to grow the hobby has been one of the primary goals for this blog,
and any opportunity to advertise the game to others will be utilised!
I am also happy with this change as I have a load of miniatures
painted in this last year that I'd love to take with me for a game. I
won't have to settle on three and leave the others behind.
... and a Dark Mechanicus Magos. All could feature at the tournament!
There's
still plenty of room for players on the 30th, so if you're
keen, get along to Warhammer World for some games. Spectators are
welcome too, so if you're in Nottingham and fancy coming to see some
cool miniatures, then head down too. The event pack can be downloaded
here. I will have a report on the day up here a couple of weeks after
the event, and I'll make the scenario I ran available on the Carthax Inquisitor Wiki.
Roll
on the 30th!
The
Carthaxian Inquisitor
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